A bit about me
I have been a professional artist in the CG industry since 2005.
During this time I have worked on a wide range of projects being mostly responsible for the creation of all kinds of assets, as well as lookdev,lighting and rendering of projects.
I am very passionate about what I do and I always try to push myself to the limits to become a better artist.
Lead Character Artist
Dec 2016 – Mar 2017 ( 4mos )
Senior Character Artist
Oct 2015 – Dec 2016 ( 1yr 5mos )
Oct 2009 – Sep 2015 ( 5yrs 10mos )
Oct 2007 – Sep 2009 ( 2yrs )
Apr 2007 – Oct 2007 ( 7mos )
Oct 2001 – Jan 2005 ( 3yrs 4mos )
- Organic and Hard Surface Modeling
- Digital sculpting and retopologizing
- Props, Transportation, Environments
- Texturing and UV mapping
- Substance Painter
- Marvelous Designer
- Unreal Engine